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8. Wonders

Wonders

Wonders are special buildings which can each be completed by only one player each game and which often enhance their entire civilization. Every wonder modifies the behavior of your units and cities. Once built, a wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the entire city is destroyed). However, some wonders are made obsolete by the discovery of a certain advance, and lose their effect. Note the asymmetry: while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.

Catalog

Several schemes are possible for organizing the variety of wonders available in Golden Age of Civilizations. This table arranges them chronologically: each of the eras in the following table groups wonders which require similar numbers of advances before they can be built.

  • Pr: Production cost
  • Pu: Purchase cost
  • Su: Support cost
Era Name Requirement Obsolete by Pu Pr Su Effect
Bronze


Colossus

Bronze Working Flight (Modern) 500 1,000 5 +50% trade of the city
Bronze


Pyramids

Masonry None 2,500 5,000 25 +50% food in all your cities
Bronze


Great Wall

Masonry Metallurgy (Gunpowder) 500 1,000 5 works as a city wall in all your cities
Bronze


Hanging Gardens

Pottery Railroad (Gunpowder) 500 1,000 5 +50% luxury of every city
Iron


Lighthouse

Map Making Magnetism (Gunpowder) 2,500 5,000 25 +50% step cumulation of sea units
Iron


Oracle

Mysticism Theology (Gunpowder) 2,500 5,000 25 +50% luxury of every city
Exploration


Great Library

Literacy Electricity (Industrial) 5,000 10,000 50 +100% science points in all your cities
Exploration


Marco Polo's Embassy

Trade Communism (Industrial) 5,000 10,000 50 at the moment: nothing
Exploration


Copernicus' Observatory

Astronomy None 25,000 50,000 250 +100% science points in the city
Exploration


Sun Tzu's War Academy

Feudalism Mobile Warfare (High-tech) 5,000 10,000 50 +50% attack power of land units
Exploration


King Richard's Crusade

Engineering Robotics (High-tech) 5,000 10,000 50 +50% production of the city
Exploration


Magellan's Expedition

Navigation None 25,000 50,000 250 +50% step cumulation of sea units
Exploration


Leonardo's Workshop

Invention Automobile (Modern) 50,000 100,000 500 upgrades two obsolete units per day
Exploration


Michelangelo's Chapel

Monotheism None 25,000 50,000 250 counts as having a Cathedral in all your cities
Exploration


Shakespeare's Theatre

Medicine None 25,000 50,000 250 +50% luxury in the city
Gunpowder


Isaac Newton's College

Theory of Gravity None 250,000 500,000 2,500 +100% science in all your cities
Gunpowder


J.S. Bach's Cathedral

Theology None 250,000 500,000 2,500 +100% luxury in all your cities
Gunpowder


Statue of Liberty

Democracy None 250,000 500,000 2,500 allows you to choose government without anarchy
Gunpowder


Adam Smith's Trading Company

Economics None 250,000 500,000 2,500 +100% trade in all your cities
Gunpowder


Eiffel Tower

Steam Engine None 500,000 1,000,000 5,000 at the moment: nothing
Gunpowder


Darwin's Voyage

Railroad None 500,000 1,000,000 5,000 +25000 science points
Industrial


Women's Suffrage

Industrialization None 2,000,000 4,000,000 20,000 counts as a police station in all your cities
Industrial


United Nations

Communism None 2,000,000 4,000,000 20,000 +50% step cumulation of all units
Modern


Cure For Cancer

Genetic Engineering None 50,000,000 100,000,000 500,000 +50% luxury in all your cities
Modern


Hoover Dam

Electronics None 50,000,000 100,000,000 500,000 works as if you had a Hydro Plant in every city
High-tech


Manhattan Project

Nuclear Fission None 200,000,000 400,000,000 2,000,000 at the moment: nothing
High-tech


SETI Program

Computers None 500,000,000 1,000,000,000 5,000,000 +100% science points in all your cities
Space


Apollo Program

Space Flight None 2,000,000,000 4,000,000,000 20,000,000 at the moment: nothing

 


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