8. Wonders
Wonders
Wonders are special buildings which can each be completed by only one player each game and which often enhance their entire civilization. Every wonder modifies the behavior of your units and cities. Once built, a wonder is placed in the city that constructed it, and cannot be sold or destroyed (unless the entire city is destroyed). However, some wonders are made obsolete by the discovery of a certain advance, and lose their effect. Note the asymmetry: while you must personally achieve the advance required by each wonder to build it, it will be disabled when any player achieves the obsoleting advance.
Catalog
Several schemes are possible for organizing the variety of wonders available in Golden Age of Civilizations. This table arranges them chronologically: each of the eras in the following table groups wonders which require similar numbers of advances before they can be built.
- Pr: Production cost
- Pu: Purchase cost
- Su: Support cost
Era | Name | Requirement | Obsolete by | Pu | Pr | Su | Effect |
Bronze |
|
Bronze Working | Flight (Modern) | 500 | 1,000 | 5 | +50% trade of the city |
Bronze |
|
Masonry | None | 2,500 | 5,000 | 25 | +50% food in all your cities |
Bronze |
|
Masonry | Metallurgy (Gunpowder) | 500 | 1,000 | 5 | works as a city wall in all your cities |
Bronze |
|
Pottery | Railroad (Gunpowder) | 500 | 1,000 | 5 | +50% luxury of every city |
Iron |
|
Map Making | Magnetism (Gunpowder) | 2,500 | 5,000 | 25 | +50% step cumulation of sea units |
Iron |
|
Mysticism | Theology (Gunpowder) | 2,500 | 5,000 | 25 | +50% luxury of every city |
Exploration |
|
Literacy | Electricity (Industrial) | 5,000 | 10,000 | 50 | +100% science points in all your cities |
Exploration |
|
Trade | Communism (Industrial) | 5,000 | 10,000 | 50 | at the moment: nothing |
Exploration |
|
Astronomy | None | 25,000 | 50,000 | 250 | +100% science points in the city |
Exploration |
|
Feudalism | Mobile Warfare (High-tech) | 5,000 | 10,000 | 50 | +50% attack power of land units |
Exploration |
|
Engineering | Robotics (High-tech) | 5,000 | 10,000 | 50 | +50% production of the city |
Exploration |
|
Navigation | None | 25,000 | 50,000 | 250 | +50% step cumulation of sea units |
Exploration |
|
Invention | Automobile (Modern) | 50,000 | 100,000 | 500 | upgrades two obsolete units per day |
Exploration |
|
Monotheism | None | 25,000 | 50,000 | 250 | counts as having a Cathedral in all your cities |
Exploration |
|
Medicine | None | 25,000 | 50,000 | 250 | +50% luxury in the city |
Gunpowder |
|
Theory of Gravity | None | 250,000 | 500,000 | 2,500 | +100% science in all your cities |
Gunpowder |
|
Theology | None | 250,000 | 500,000 | 2,500 | +100% luxury in all your cities |
Gunpowder |
|
Democracy | None | 250,000 | 500,000 | 2,500 | allows you to choose government without anarchy |
Gunpowder |
|
Economics | None | 250,000 | 500,000 | 2,500 | +100% trade in all your cities |
Gunpowder |
|
Steam Engine | None | 500,000 | 1,000,000 | 5,000 | at the moment: nothing |
Gunpowder |
|
Railroad | None | 500,000 | 1,000,000 | 5,000 | +25000 science points |
Industrial |
|
Industrialization | None | 2,000,000 | 4,000,000 | 20,000 | counts as a police station in all your cities |
Industrial |
|
Communism | None | 2,000,000 | 4,000,000 | 20,000 | +50% step cumulation of all units |
Modern |
|
Genetic Engineering | None | 50,000,000 | 100,000,000 | 500,000 | +50% luxury in all your cities |
Modern |
|
Electronics | None | 50,000,000 | 100,000,000 | 500,000 | works as if you had a Hydro Plant in every city |
High-tech |
|
Nuclear Fission | None | 200,000,000 | 400,000,000 | 2,000,000 | at the moment: nothing |
High-tech |
|
Computers | None | 500,000,000 | 1,000,000,000 | 5,000,000 | +100% science points in all your cities |
Space |
|
Space Flight | None | 2,000,000,000 | 4,000,000,000 | 20,000,000 | at the moment: nothing |
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