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4. Units

Gábor Auth's picture

Units

Units both offer mobility to your civilization and supply the violence with which it will survive and expand. The available units may be classified as military units, whose talents are those of defense and aggression (warriors, phalanx, archers and horsemen), and a few noncombatants which support expansion (explorers and settlers), diplomacy (the diplomat and spy), and trade (caravans and freight). The support of your units will be one of your major expenses because of each unit requires gold.

Under representative governments, aggressive units standing outside your visibility radius of your cities each cause one worker to become unhappy. This makes war quite expensive under representative government, since gold are required to support each unit and luxury points must be produced to mollify the citizenry.

Movement

Units begin with movement time, depending upon their step time and time accumulation — shown for each unit in the catalog below. The accumulation reduced, for damaged land and sea units, in proportion to the extent of their damage.


Movement time of the unit

Every action undertaken by a unit consumes movement time. The most basic action is movement. Units can move into any of the eight surrounding squares under fairly obvious constraints: land units are confined to land and transport vessels; ships are confined to ocean squares and port cities (which are thus the only cities that can build them); and aircraft ignore terrain, though they must often end their turn where they can refuel — see the description of each unit for specific restrictions. Moving one square usually consumes one unit of movement time. Rough terrain, however, can be more costly for land units as detailed in the terrain catalog.

Enemy units impose zones of control, such that military units, settlers, workers, and engineers cannot move between squares adjacent to enemy units without retreating into unthreatened territory first, unless the square they enter already holds a friendly city or unit, or the unit is one that ignores zones of control. Note also that land units can embark and disembark from transports whenever the transport is adjacent to land or another transport — this does not require ports or other facilities. Land units can move instantly between airports in friendly cities with the airlift action. An airport can participate in only one airlift per turn.

Catalog

Several schemes are possible for organizing the variety of units available in Golden Age of Civilizations. This table arranges them chronologically: each of the eras in the following table groups units which require similar numbers of advances before they can be built.

The production cost, the purchase cost and the support cost specifies the economy of the unit, how many production points or gold a city must invest to build, purchase and support one unit. The fog radius (Fr) specifies how many squares see the unit. Next comes (Mt) the movement time and the (St) step accumulation of the unit. The combat statistics (As) attack strength, (Ds) defense strength are all explained in the section describing combat.

  • Fr: Fog radius
  • Mt: Movement time
  • St: Step accumulation
  • As: Attack strength
  • Ds: Defense strength
  • Ca: Capacity
  • Pr: Production cost
  • Pu: Purchase cost
  • Su: Support cost
Era Name Fr Mt St As Ds Ca Pr Pu Su
Bronze
Settlers
2 120 24 5 50 0 100 1,000 10
Bronze
Warriors
2 30 4 10 5 0 10 100 1
Bronze
Workers
2 30 4 1 10 0 20 200 2
Bronze
Horsemen
4 30 8 20 5 0 40 400 4
Bronze
Archers
3 30 4 10 10 0 20 200 2
Bronze
Phalanx
2 60 4 5 10 0 10 100 1
Iron
Trireme
2 30 16 20 10 2 40 400 4
Iron
Chariot
4 30 8 20 10 0 40 400 4
Iron
Catapult
2 120 2 100 10 0 100 1,000 10
Iron
Legion
2 30 4 40 20 0 80 800 8
Iron
Diplomat
4 15 4 1 1 0 40 400 4
Exploration
Explorer
4 15 8 5 5 0 40 400 4
Exploration
Caravan
3 60 4 5 20 0 100 1,000 10
Exploration
Pikemen
2 60 4 10 100 0 100 1,000 10
Exploration
Knights
4 30 8 100 50 0 200 2,000 20
Exploration
Caravel
2 30 16 50 25 5 200 2,000 20
Gunpowder
Galleon
2 30 16 10 100 5 1,000 10,000 100
Gunpowder
Frigate
3 30 16 200 100 2 1,000 10,000 100
Gunpowder
Ironclad
3 30 16 100 100 0 500 5,000 50
Gunpowder
Musketeers
3 30 4 200 200 0 500 5,000 50
Gunpowder
Dragoons
4 30 8 200 50 0 500 5,000 50
Gunpowder
Cannon
3 120 2 500 50 0 2,000 20,000 200
Gunpowder
Engineers
3 30 8 10 100 0 2,500 25,000 250
Industrial
Transport
4 30 16 20 200 10 5,000 50,000 500
Industrial
Destroyer
4 30 16 500 100 0 5,000 50,000 500
Industrial
Riflemen
3 30 4 500 250 0 2,500 25,000 250
Industrial
Cavalry
4 30 8 1,000 500 0 10,000 100,000 1,000
Industrial
Alpine troops
3 30 8 500 500 0 5,000 50,000 500
Industrial
Freight
3 30 8 25 250 0 5,000 50,000 500
Modern
Spy
5 30 8 10 10 0 5,000 50,000 500
Modern
Cruiser
5 30 24 1,000 1,000 0 50,000 500,000 5,000
Modern
Battleship
5 30 24 500 500 0 25,000 250,000 2,500
Modern
Submarine
5 30 24 2,000 200 0 50,000 500,000 5,000
Modern
Marines
3 30 8 1,000 500 0 25,000 250,000 2,500
Modern
Partisan
3 30 8 500 500 0 10,000 100,000 1,000
Modern
Artillery
3 60 8 5,000 250 0 100,000 1,000,000 10,000
Modern
Fighter
5 15 16 2,000 1,000 0 50,000 500,000 5,000
High-tech
AEGIS cruiser
5 30 24 5,000 5,000 0 250,000 2,500,000 25,000
High-tech
Carrier
5 30 24 500 5,000 10 250,000 2,500,000 25,000
High-tech
Armor
4 30 8 2,000 1,000 0 50,000 500,000 5,000
High-tech
Mech. inf.
4 30 8 1,000 1,000 0 25,000 250,000 2,500
High-tech
Howitzer
4 60 8 10,000 1,000 0 250,000 2,500,000 25,000
High-tech
Paratroopers
4 30 8 1,000 500 0 10,000 100,000 1,000
High-tech
Helicopter
5 15 16 2,000 500 0 100,000 1,000,000 10,000
High-tech
Bomber
5 15 16 5,000 500 0 250,000 2,500,000 25,000
High-tech
AWACS
8 15 16 50 1,000 0 500,000 5,000,000 50,000
High-tech
Nuclear
4 15 16 25,000 50 0 1,000,000 10,000,000 100,000
High-tech
Cruise missile
4 15 16 10,000 50 0 500,000 5,000,000 50,000
Space
Stealth bomber
8 15 16 5,000 1,000 0 1,000,000 10,000,000 100,000
Space
Stealth fighter
8 15 16 5,000 1,0000 0 2,000,000 20,000,000 200,000

 


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Comments

Wow! Thanks! I also want to know after which tech what will be given to me.

Content migrator

Can u please list the abilities of the workers and what order they are in, because I do not see them listed anywhere.

Content migrator