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Unit production limit

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GoRun
Unit production limit

Its too easy to make new city and buy 10 war units or defending city by buying units.

Production time should be lower and buy price higher or only city with war building (sea land air) can make or buy war unit.

Goal is to have real movement of army so that enemy can see army aproching

capturing city is a good feature and income of ocupation should be visible in total income info.

trade route should be only with ally and braking peace brakes trade route.. 

Gábor Auth
Gábor Auth's picture

Goal is to have real movement of army so that enemy can see army aproching.

Right, this is an open issue, we will limit the number of purchases per hour.

Trade route should be only with ally and braking peace brakes trade route.

Hm... it is interesting... :)

Lukee
Lukee's picture

thats a good idea..about trade cutting off from warring parties...

but what about limiting purchase of war units only...?? otherwise setting up trade is all we will have time for...

we need spies that spy but... otherwise it will be impossible to defend against the sneaky player, and before u say thats war, its a lot harder to hide an army then it is to see it, in war u have ample ability to spy an army before it can be effective whereas at the moment we have no real way to observe inside an opponents city.

Gábor Auth
Gábor Auth's picture

Need some reasonable limit on the trade routes too, need more balance between the city improvements and the trade routes. At the moment, you can win the game with mainly trade routes without city improvements.

We will implement the missing features of the units (like spies, nukes, submarines, etc.)... :)

Darth Maul
Darth Maul's picture

I think units should be sold as half of what u bought them. I cant remember but upgrades should be half as well.

Gábor Auth
Gábor Auth's picture

You can sell your units (with the disband button) by half of the current value of the unit.