Welcome
In the Power of Planets - Earth, achieving success requires a balance between economic expansion, military strength, and technological development. Once technological progress has brought you into the space age, you may launch a spacecraft and the first civilization whose launch it wins. Because of the game is time-based, the game will end after 4 months if no spacecraft have yet been launched, the surviving civilizations are then rated, and the one with the highest overall score is the winner.
Automated city governor
The city governor determines what citizens in a given city shall do. With the city governor, the game engine automatically optimize the city's food, production and trade income: all citizens try to work on available tiles and optimize the income that specified as preference (blue buttons). In new cities the city governor is disabled (three gray buttons on the details sidebar) and it is available only with subscription in case of popupation of the city more than 5, due the greater server load.
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Developments biweekly newsletter #17
A new world has been started at 2017-01-16 18:00 (UTC) with overview of the cities, modified food, production, trade and combat calculations, some GUI and performance improvements. A new world will be start at 2017-01-30 18:00 (UTC) with improved unit capabilities and bug fixes! This server will be two weeks long. Stay tuned! :)
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City mask
We've just added a city mask during the city overview, so that, you can see the territory of the selected city! :)
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Territory and borders
We've just finished a border drawing feature! It is a first step to complex territory based actions:
- see everything inside border
- military units of a nation at peace with the territory owner are not allowed (and cannot move)
- bound resources of the cities must be on an owned tile
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Confirm dialog of work queue item operations
We've just added two brand new confirm dialog boxes to the city overview bar!
So that, you can confirm the purchase of half of remaining of item:
...and confirm the remove of item:
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Redesigned work queue items
We've just redesigned the work queue items! Here is the old list of items and the new design of the list of items:
Check out the new version! :)
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Developments biweekly newsletter #14
A new world has been started at 2016-09-07 19:00 (UTC) with player profiles, private messages, overview of the cities, modified food, production, trade and combat calculations, some GUI and performance improvements. A new world will be start at 2016-09-21 14:00 (UTC) with improved unit capabilities and bug fixes! This server will be two weeks long. Stay tuned! :)
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Redesigned diplomacy button
We've redesigned the diplomacy button, so that you will be able to see the number of diplomacy requests and private messages:
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Private messaging and enhanced diplomacy
We are working on the private messaging combined with an enhanced diplomacy, so that you will be able to send private messages to any players on your contact list.
We will introduce these three simple diplomacy pacts, so that you will be able to send one of the following offers:
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