Unit production limit
Forums
Its too easy to make new city and buy 10 war units or defending city by buying units.
Production time should be lower and buy price higher or only city with war building (sea land air) can make or buy war unit.
Goal is to have real movement of army so that enemy can see army aproching
capturing city is a good feature and income of ocupation should be visible in total income info.
trade route should be only with ally and braking peace brakes trade route..
thats a good idea..about
thats a good idea..about trade cutting off from warring parties...
but what about limiting purchase of war units only...?? otherwise setting up trade is all we will have time for...
we need spies that spy but... otherwise it will be impossible to defend against the sneaky player, and before u say thats war, its a lot harder to hide an army then it is to see it, in war u have ample ability to spy an army before it can be effective whereas at the moment we have no real way to observe inside an opponents city.
Need some reasonable limit on
Need some reasonable limit on the trade routes too, need more balance between the city improvements and the trade routes. At the moment, you can win the game with mainly trade routes without city improvements.
We will implement the missing features of the units (like spies, nukes, submarines, etc.)... :)
Goal is to have real movement
Goal is to have real movement of army so that enemy can see army aproching.
Right, this is an open issue, we will limit the number of purchases per hour.
Trade route should be only with ally and braking peace brakes trade route.
Hm... it is interesting... :)