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Feature requests

Description

Welcome to the feature request submission topic!

City deletion

Can we please get the option to disband a city please. Returning it to settler. some cities are a drain on our economy and need to be killed but no option is available for it. even without reverting back to a settler, just destroying it would sometimes be better than keeping it.

thanks for your time

Boat unloading

could we add an option for mass unloading of boats pls. we all know how painful it is to: select the (for instance) a sub, then choose the unit from drop menu (say freight), then u have to unlock it from the sub, then click move to, then query the path, then send it, then click it again to select it, then move it into chosen city... with long waits in between each of the steps... caused in my case by slow old tablet and dodgey wifi, then i have to repeat it seven more times for one load of freight... multiplied by say 50 cities.. Could we get an unload boat button..??

Spawn idea

idea for Spawn cirle or center..
if all players start in center and spiral away, late come players will have better trade bonus.. 
if all players start on random cont in R200 circle than goal is to reach center for better resources on 4 central cont or 0/0 is center of 1st cont ..

 

Caravan and Freight establish food, production or trade connection

Every Caravan and Freight can establish trade routes, but only trade at the moment.

Do you like if this type of units can establish choosable food, production or trade connection? So that, you can boost the food, the production or the trade points of your and the target city? It can help you at the expansion phase by "instant" food, production and trade points and it can help you build the space ship via production points.

Unit production limit

Its too easy to make new city and buy 10 war units or defending city by buying units.

Production time should be lower and buy price higher or only city with war building (sea land air) can make or buy war unit.

Goal is to have real movement of army so that enemy can see army aproching

capturing city is a good feature and income of ocupation should be visible in total income info.

trade route should be only with ally and braking peace brakes trade route..